solvethecube.com Report : Visit Site


  • Ranking Alexa Global: # 612,092,Alexa Ranking in United States is # 247,451

    Server:cloudflare...

    The main IP address: 104.27.150.165,Your server Singapore,Singapore ISP:CloudFlare Inc.  TLD:com CountryCode:SG

    The description :learn how to solve a rubik's cube with the beginner's guide at solvethecube.com! the easy layer by layer method has algorithms and fun guaranteed!...

    This report updates in 08-Sep-2018

Created Date:2014-04-26
Changed Date:2018-04-18

Technical data of the solvethecube.com


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host solvethecube.com. Currently, hosted in Singapore and its service provider is CloudFlare Inc. .

Latitude: 1.2896699905396
Longitude: 103.85006713867
Country: Singapore (SG)
City: Singapore
Region: Singapore
ISP: CloudFlare Inc.

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HTTP Header Analysis


HTTP Header information is a part of HTTP protocol that a user's browser sends to called cloudflare containing the details of what the browser wants and will accept back from the web server.

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Last-Modified:Sun, 13 May 2018 10:41:07 GMT
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Date:Sat, 08 Sep 2018 08:30:17 GMT
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DNS

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HtmlToText

beginners speedcubing algorithms timer notation faq contact algorithm helper toggle algorithm helper welcome to the new solvethecube.com! i've updated every page, checked every algorithm, and rewritten every guide to make them easier than ever to understand. there are also some fun new features like a cubing timer and an algorithm helper, so you can tap hover over steps in an algorithm to see how each step is performed. you can then tap the image press left or right on your keyboard to move through the algorithm step by step! you can also open the menu by swiping in from the left of the screen, and close it by swiping back again! if you like the new version of the site, or have anything to say at all, you can leave a comment at the bottom of the page or send me an email . i do very much enjoy hearing what you lovely people have to say! enjoy the site and happy cubing! - mark -- beginner's guide this beginner's guide will teach you how to solve the famous rubik's cube, even if you've never picked one up before! if you got given one for christmas, found one in the dusty cupboard of an aging relative, or need to win a bet and soon, then read on to learn the method! if you can already solve one, then why not head over to the speedcubing page and really step up your game. my personal record is 17.24 seconds - do you think you can beat it? let's begin! step 1 - the cross the first thing to do is to be aware of two facts: the centre pieces don't move. the cube is solved layer by layer, not face by face. well now you're aware of them, so that's a good start. but here's why they're important: because the centre pieces don't move, the face with a white sticker in the centre will always be the white face. you can test this quite easily by rotating any face of the cube - you can see that the centre pieces only ever rotate, and never move around in relation to each other. this is really very important, as it means that instead of trying to shuffle around the 54 stickers of the cube, you're actually only moving 20 pieces (8 corner pieces and 12 edge pieces). just like how the centre piece of any face is always that colour, every piece will always have the same stickers on (unless you're the worst sort of cheater, but you wouldn't be reading this if you were). fact number 2 (that the cube is solved in layers) is a direct result of this. for example, because the white and red piece has a white sticker and a red sticker, whenever you use it to solve the white face, you are also starting to solve the red face. the same goes for the three other edge pieces and the four corner pieces that make up the white face. so whenever you solve the white face, you're actually solving the first few pieces of the four adjacent faces, aka the first layer, at the same time. without further ado then, and as you might have guessed from "step 1 - the cross" written in very big letters just up there, the first thing to do is to create a cross, like this: where the colours in the other faces correctly match up with the centre pieces of the same colour, and not like this: where they don't. any 'cubies' (the 20 pieces that make up the rubik's cube) that are grey can can just be ignored, as they are just cubies that aren't important yet. you will also notice that the crosses here are white, a decision not made at random. every single time you do the cube, you should start with white at the top so you get used to always looking out for the same colours at different stages. if i were to pick up a cube and start with, say, the green face, i would get terribly confused when it came to the last layer because i am so used to looking for yellow pieces instead of blue ones. most other rubik's cube resources also start with the white face, so if you get used to it now you'll always know precisely what's going on. explaining exactly how to create this cross can be a little challenging, as it relies mostly on logic - i can't tell you exactly what moves to do, because your cube will be shuffled differently to mine. i heartily recommend you sit and devote some brain power to trying to work it out yourself, as both a mental exercise and a bit of fun. however, if you are struggling, or don't think this qualifies as fun, or perhaps if you're only here to learn to solve a rubik's cube as soon as possible in order to win a bet and aren't interested in whimsical things like fun, then here's what you should do in some specific situations: r f r f r u if you haven't already explored the notation page , you might be slightly confused at the rs, fs, and us lurking about next to the above images, but worry not! it's really rather simple - each letter denotes a face of the cube: u for up d for down l for left r for right f for front b for back each letter simply tells you to move that face clockwise by 90 degrees. an apostrophe after a letter (like f' , said 'anti-front') tells you to move that face anticlockwise instead, and 2 after a letter (like r2 ) tells you to move that face twice, so by 180 degrees. these letters are chained together in sequences called algorithms , so the algorithm f r u above is telling you to rotate the front face clockwise by one turn of 90 degrees, the right face clockwise one turn, and the up face clockwise one turn. just remember that 'clockwise' can be different depending on how you're looking at something. turning a face clockwise on the cube is always done as if you were looking directly at that face. if you ever need help with a step in an algorithm, you can touch hover over any step to see how it is performed. you can also look at the notation page for an overview of the various notations used on this website. a common situation to end up in is this: here, the blue and red edge pieces don't match up with the correct centre pieces. they can be swapped around without affecting the rest of the cross like so: r' u' r u r' step 2 - the corners the next step is to put the corners in, like this: just like the cross before, it is important that the corner pieces match with the pieces around it, i.e. not like this: it's likely that at least one white corner piece will be on the bottom layer. to correctly place such a corner, first put the cubie underneath where it needs to go (for example, the white-blue-red cubie should be underneath the white-blue-red corner). then, depending on which of the three ways the white side of the cubie could be facing, use one of these algorithms: f d f' r' d' r r' d r f d2 f' the algorithms for taking a corner from the bottom layer and putting it into the top layer are relatively simple, so you should do these cases first. this also has the added benefit of displacing any incorrectly placed white corners in the top layer. look at this example: you can see that the white-orange-green piece is clearly in the wrong place, so you might you think that you should solve that one first. in fact, you should solve the white-blue-red first (using the above algorithms) because it will displace the white-orange-green into the bottom layer, which you can then solve as normal. thinking about the order in which you do things like this will help to reduce the amount of work you have to do, and therefore take less time and make the whole process that much more enjoyable. if, as in the previous example, the white-red-blue piece is also in the top layer, you can bring it down to the bottom layer by using the above algorithms. you simply put some other piece in its place, like so: f d f' this puts the white-red-blue piece that you wanted in the bottom layer, so you can solve it as described before to bring the white-orange-green piece to the bottom layer, which can solved next. the remaining case that you might run into is where the corner will be in the correct place in the top layer, but just needs reorienting. for example: r' d r f d f' you should be able see that this algorithm works in precisely the same way - it brings the cubie down into the bottom layer, then puts it bac

URL analysis for solvethecube.com


https://solvethecube.com/speedcubing
https://solvethecube.com/faq#q3
https://solvethecube.com/contact
https://solvethecube.com/#step1
https://solvethecube.com/#step2
https://solvethecube.com/#step3
https://solvethecube.com/#step4
https://solvethecube.com/#step5
https://solvethecube.com/#step6
https://solvethecube.com/#step7
https://solvethecube.com/timer
https://solvethecube.com/notation
https://solvethecube.com/algorithms
https://solvethecube.com/speedcubing
https://solvethecube.com/faq

Whois Information


Whois is a protocol that is access to registering information. You can reach when the website was registered, when it will be expire, what is contact details of the site with the following informations. In a nutshell, it includes these informations;

Domain Name: SOLVETHECUBE.COM
Registry Domain ID: 1856261471_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.namecheap.com
Registrar URL: http://www.namecheap.com
Updated Date: 2018-04-18T21:31:27Z
Creation Date: 2014-04-26T11:56:06Z
Registry Expiry Date: 2023-04-26T11:56:06Z
Registrar: NameCheap Inc.
Registrar IANA ID: 1068
Registrar Abuse Contact Email: [email protected]
Registrar Abuse Contact Phone: +1.6613102107
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Name Server: IRMA.NS.CLOUDFLARE.COM
Name Server: NEWT.NS.CLOUDFLARE.COM
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of whois database: 2018-05-07T03:01:41Z <<<

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The Registry database contains ONLY .COM, .NET, .EDU domains and
Registrars.

  REGISTRAR NameCheap Inc.

SERVERS

  SERVER com.whois-servers.net

  ARGS domain =solvethecube.com

  PORT 43

  TYPE domain

DOMAIN

  NAME solvethecube.com

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  CREATED 2014-04-26

STATUS
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NSERVER

  IRMA.NS.CLOUDFLARE.COM 173.245.58.166

  NEWT.NS.CLOUDFLARE.COM 173.245.59.212

  REGISTERED yes

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